Class_name = "CCumulativeRocket"
object_name = "RKT_RUS_RBS82"

//////	PhysicsBody properties
VisualImage=0,"graphics/Ammo/Rocket_RBS82.mgm",false
SoundScript="LuaScripts/Sound/Vehicles/Rocket_280.cfg"

//CollisionBody="graphics/ammo/ammo.col"

visualradius=5

ImageAttr=1
VisArg=100

NoDirecion=false
CalcWind=true
ProcessNetwork=true

Armor=0,800,	96,50,	0,100 //      ,    ..
Armor=5000,200,	13,25,	0,50

DefaultStartSpeed=0		//  ,      +200/  ""    ,    340/ + 200/ = 540/
MaxDistance=8000		// ,    
Mass=12					// 
Mkr=0.92				//  ,     Cx   M=1,        
Mmax=1.2				//  ,     Cx,   M=1,        
Cx_0=0.3				// -   (M <= Mkr),        
Cx_max=0.5				// -   (M = 1),        
Cx_1=0.63				// -   (M >= Mmax),        
R=0.041					// 
KPhi=0.01				//    
KPhiAcc=0				//    
KJ=7					//     
LiveTime=35				//   (  :    MaxDistance     + TimeToDestroy)
ExplodeTime=0			//  (=0 -  )

TimeToDestroy=0		//       ,         

ThrustArg=50211
FlameArg=101
EngineEffectStopTime=1.3

Spin=-30,30				//Rocket rotation angular speed random limits
Deviation=0.07			//Deviation of the thrust 
EngineThrust=7000		//Engine power
EngineDuration=0.88,0.9	//Engine work time random limits

ReferenceSpin=0				//Ideal rocket rotation angular speed random limits for aiming
ReferenceEngineDuration=0.75	//Ideal rocket engine work time for aiming (   )
ReferenceEngineThrust=8500			//     Aiming Help (     )
ReferenceDistance=5000			//Aiming range limit

FuseArmDelay=0.5		//   .  <=0      ( BOS-744).   -  .
HitDefaultDelay=0		//     

debug=false

HitDummy=""

HitItemConfig = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82_HIT.txt"	//  ""       HitArmor
// HitItemStartSpeed = 2000	//   ""       HitArmor,    ,         